![]() ![]() "As players progress in the game, they will get several hints about Dokebi, and eventually, befriend them after meeting special conditions using information from these hints and reading through each Dokebi’s unique backstory. ![]() The inability to pursue their desires manifests as a dream, creating the Boxer Dokebi. don't get me wrong I am not even a Pokemon fan but I was simply pointing out comparing Dokev to Pokemon is pointless considering one is a tech-demo probably running off the latest GTX 3080 Graphic. For example, someone dreams of becoming a boxer but is unable to pursue that dream because of their parents or some other reason. So while he didn't give many specific details, there seems to be a lot more to befriending Dokebi than just duking it out until they decide to join the party. The main character, he said, is one of only a few people who know of and can see them, and goes on an adventure to search for Dokebi to achieve their dreams. This is vastly different to Pokémon, which tend not to have any connection to mystical creatures from various legends - although there are some exceptions, such as Honedge and Dhelmise. In DokeV, not many people don't know of their existence, or if they do, they don't believe in them. The Dokebi in DokeV are spiritual creatures found in Korean folklore, and exclusively so. I liked that this sort of inspiration helped create a very rich display of the environment."īut while the Dokebi are certainly real creatures in the world of DokeV, Kim added that it's not really like what we've come to expect from other monster capture RPGs like Pokemon or Temtem, where fights are at the center of getting the creatures to come along for the ride. So we put that into the murals in the game. Sometimes we cannot apply those to the game. There are a lot of other ones that we design freely with whatever comes to mind. "But not all designs take these kinds of things into consideration.
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